Mira: Bounty hunter with a soft streak. You don't even have to stick a bag on her head she already comes with one. Visas Marr: Former apprentice to Darth Nihilus. If she had been a midget, it would have completed some magical trifecta. She's an albino who likes to punch things. Handmaiden: Former student of Atris, a Jedi. And Armageddon was pretty fucking terrible too. And we're talking about the Sin City Bruce Willis, not the shitty Bruce Willis in that Mathew Perry movie. Mandalore: Leader of the Mandalorians and a badass in the Bruce Willis mould. HK-47: Everyone's favourite homicidal protocol droid is back.
G0-T0: The personal droid of crime lord Goto, sent to keep an eye on our little crew. Revan picked up this utility droid back at the beginning of KOTOR 1 and he's back in this game. Atton Rand: The obligatory Han Solo archetype. Kreia: Imagine Alec Guinness as a secretive, manipulative old bitch. Lost his connection with the Force 5 years ago and has just recently returned to this galaxy.
#WALKTHROUGH KOTOR 2 PC MOD#
A mod group called Team Gizka here has been working on restoring the lost content, but they've been taking like, years. The main reason is the missing content everywhere, some really shoddy level design, pacing problems, and one of the most legendary anticlimactic non-endings in the history of RPGs. Just mentioning KOTOR II these days nets extremely polarizing opinions, mostly from people who vehemently hate the game. Having basically the same plot helps too.īut wait, did I mention the 13 month development cycle? 1 year isn't exactly a lot of time to make a CRPG. In fact, the quality of the writing in this game makes me think of this game as Planescape Torment Part II. The writing was brilliant, the characters were extremely complex, and gameplay improvements were made to every aspect of the original KOTOR. It was worked on by the same people as Fallout, Icewind Dale, and most notably, Planescape Fucking Torment, so the pedigree made for an incredibly rich and mature take on the Star Wars universe. Obsidian Entertainment, made of remnant developers from the defunct Black Isle (and eventually a lot of guys from Troika), released the game in December 2004 after a 13 month development cycle. Knights of the Old Republic II: The Sith Lords was the sequel to the original game developed by Bioware. Oh, and I'll try to restore some of the cut content via text, where it makes sense to do so. All the weird NPC influence stuff that people probably missed. The entire game without using a lightsaber on the Exile. Eventually the Jedi Civil War ends with the Republic decimated, most of the Jedi in the galaxy dead, and Darth Revan vanishing into the unknown space.ĭuring the course of the Let's Play we'll go through: In the process, Revan goes all Dark Side and seizes control of most of the Republic fleet, calling himself a Sith and beginning to fight the other Jedi. Eventually a group of rogue Jedi led by Revan join the Republic fleet and the Mandalorians are finally defeated. The Steam version was updated in 2015 with many improvements not available in the other releases.The Mandalorians declare war on the Republic the Jedi council, being sanctimonius pricks, officially refuse to involve themselves, and the war goes poorly for the Republic. Knights of the Old Republic Collection includes both Knights of the Old Republic and Knights of the Old Republic II – The Sith Lords.